

Place Motion Sensors in the corners of the tower to drain energy from cappers as they grab the flag and make their escape a little harder. You can also put them on the sides of the tower, but they will only see cappers in one direction. Place your turrets on the roof of the main base or on the hillside next to the tower, this will help catch cappers going into and coming out of their runs. There is very little space near the flag to deploy Turrets or Force Fields, and a well-aimed mortar can hit all of it in one shot.

Offense Flag Routes Defense Flag Defense įlag defense is difficult on Raindance not only because the flag is open (as is common in Tribes: Ascend) but also because it is elevated. The towers near the bridge have Inventory Stations and Radar Sensors only in C&H.

In the mid-field is another turret guarding the bridge. There is a Base Turret and Radar Sensor on the roof of the main base. The Vehicle Pad is to the right of the main base when facing it. The bases in Raindance consist of a tower holding the flag stand and an underground section containing Inventory Stations and the Generator. In the midfield are two towers and a bridge spanning the river. A river divides the map and there are several large hills good for skiing and sniping. Raindance features a lush grassland terrain with rolling hills and as the title suggests, rain.
